使用 canvas 绘图时,指定的 div 大小一定不要超过该 div 所能获得的最大范围,否则绘制的点会跟实际位置发生偏离。
例如
<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled 1</title> <style type="text/css"> .style1 { font-size: x-small; } </style> </head> <body > <div style="margin:2%"> <div id="test" style="width:800px;height:800px;background-color:#cbdad0d9"> <canvas id="container" onmousemove="mousemove(event)" onmousedown="mousedown()" onmouseup="mouseup()"></canvas> </div> </div> <script type="text/javascript"> var paint = false; var start = false; var canvas = document.getElementById("container"); canvas.width = 800; canvas.height = 800; var offsetY = canvas.offsetTop; var offsetX = canvas.offsetLeft; var y; var x; var context = canvas.getContext("2d"); function mousemove(e) { if (paint == true){ if (start == false){ context.moveTo(0, 0); start = true; } else { context.moveTo(x, y); } x = e.pageX - offsetX; y = e.pageY - offsetY; context.lineTo(x, y); context.stroke(); } } function mousedown(event) { paint = true; console.log("down") } function mouseup(event) { paint = false; console.log("up") } </script> </body> </html>
上例中可以正确的绘制线图。
如果更改为:
<div style="margin:20%"> <div id="test" style="width:800px;height:800px;background-color:#cbdad0d9"> <canvas id="container" onmousemove="mousemove(event)" onmousedown="mousedown()" onmouseup="mouseup()"></canvas> </div> </div>
由于 canvas 所需 width 800px 无法满足,因此绘制线图时,与实际鼠标位置发生偏离。